It's not a medical emergency, not that kind of coding. It's computer coding. It comes in several languages, the most popular being css, javascript, and html. But, it's been adapted into blocks for learners and has become a popular way to get kids to use critical thinking skills as they problem solve and create.
For children as young as primary grade students, coding programs like Code Studio offers toolbox blocks use cardinal directions (north, south, east, west)
to move characters, while others use "left" and "right" as direction
words. These help children develop reading and map skills. Other standards that are addressed
with some serious impact are the mathematical practices. Coding addresses the following CCSS Mathematical Practices for grades K-12:
MP1: Make sense of problems and persevere in solving
them. "They monitor and evaluate their progress and change course if
necessary."
MP2: Reason abstractly and quantitatively. They are able to "contextualize, to pause as needed during the manipulation process in order to probe into the referents for the symbols involved."
MP4:
Use appropriate tools strategically. "They are able to use
technological tools to explore and deepen their understanding of
concepts."
MP7: Look for and make use of structure. They "can
step back for an overview and shift perspective. They can see
complicated things, such as some algebraic expressions, as single
objects or as being composed of several objects."
MP8: Look for
and express regularity in repeated reasoning. "Mathematically
proficient students notice if calculations are repeated, and look both
for general methods and for shortcuts."
The
results are instantaneous and rewarding. Below are screenshots of Bee Loops, a coding game in which I
successfully coded using as few blocks as possible by embedding five
steps into a repeat block that I programmed to repeat three times. It sure takes some critical thinking, folks. Try it out for yourself at Code Studio (code.org).
Reference: Common Core State Standards Initiative. http://www.corestandards.org/Math/Practice/
Saturday, July 23, 2016
Saturday, July 16, 2016
Sunday, July 10, 2016
Comic Creator
Here's a fun way to engage students in using technology to read, write, and illustrate, then communicate about it. In this lesson, students create a comic strip and provide constructive feedback for each other.
Use ReadWriteThink: Comic Creator. This online interactive site allows students to create a comic strip. Students first input a title, subtitle, and author’s name. Second, they select the number of panels (one, two, three, or six). Next, they can choose from eight different backgrounds, such as a city, lake, and a room, 17 different characters, such as a cat, dog, goldfish, dinosaur, or baby, nine different word balloons or various onomatopoeic words, such as “Zzzzz,” “Shhhh,” and “Yeow,” and 20 props, including a book, laptop computer, boulder, castle, flying saucer, and a sun. Finally, they can type text into the word balloons. This can be done on a variety of topics and for numerous purposes. For example, they can make a comic strip playing out how they can reduce, reuse, and recycle to help the environment.
2. Students share their comic strip creations with others to give feedback. To help students develop a sense of how to provide constructive criticism. The way it works is that students first offer a piece of warm positive feedback, phrased such as “I liked…” or “I thought it was great when…” Then students offer a piece of cool constructive feedback; something they would change to improve the piece. The constructive comments “build up” the person and the work by thinking of how it could be even better. Sandwich feedback is when warm feedback is given, followed by cool feedback, then more warm feedback gain. Practicing constructive feedback helps students because they can apply it to other aspects of life. It teaches them to respectfully comment on each others’ work, which is part of their academic work as a listening and speaking standard. Communicating respectfully with other people in real life can help students develop empathy, which can be applied to digital citizenship, as well.

Warm feedback: “I like that the man shows that he’s frustrated with his hands in the air.”
Cool feedback: “I think it could be better if we could see what the man’s face looks like.”
Saturday, July 9, 2016
Don’t Think Digital Media Literacy is Important? You May Want to Rethink That
Many
teachers today worry that digital media may have a negative impact on
students’ academic
development as well as negate the importance of “traditional” literacy
skills. However, digital media has not hurt the quality of "traditional"
literacy skills for students today, rather it has built upon and
expanded what it means to be literate in the 21st
century. In reality, traditional literacy can be thought of as the
building block upon which every other literacy is built, since many of
the same skills that are necessary in order to make someone literate in
the "traditional" sense are also needed to make
someone literate in the "digital" sense. Whether some individuals are
willing to accept it or not, the new literacies of the 21st century are
reflective of the times. Technology has changed the way that individuals
locate, access, and send information, and
as teachers we have a responsibility to prepare our students to be
participants in this digital world.
In
order to empower students, teachers must recognize the digital media
that students are already
accessing and use those same tools in their classroom instruction.
Teachers must accept the fact that students are going to access it and
begin teaching them how to do so responsibly.
Students are choosing certain media formats for a reason, because they want to. Why not choose
a platform that students are already interested in and use it for education? It seems like a win win situation to me.
Written by special guest blogger
Angela Wedel, High School English Teacher
Angela Wedel, High School English Teacher
Twitter: @angela_wedel
Monday, July 4, 2016
What are the Five Digital Literacies?
Curious about the five digital literacies? Here you go:
Reference:
Sumney, D. (2013). New literacies in a digital world. Developing Digital Literacies: A Framework for Professional Learning. Thousand Oaks, CA: Corwin.
- Locate and filter. This means effectively sifting through all the massive amounts of information on (and off) the Internet to find reliable resources for accurate and relevant information.
- Share and collaborate. When we produce content on the Web, we contribute to the global knowledge base, which is expanding exponentially. This can take the form of creating a web-based slideshow on Google Slides or maintaining a creative writing blog. Students can feel greatly accomplished by being part of it!
- Organize and curate. Show kids kids how to add additional meaning to content that they've located and filtered using social bookmarking sites like Diigo or curation platforms like Scoop.it. This helps them learn skills such as how to categorize, group, share, editorialize, review rehash, and archive.
- Create and generate. Students can create and generate content on blogs, wikis, or podcasts. Examples might be a poetry blog, a podcast of rhymes, or digital flashcards to help people study bird species.
- Reuse and repurpose. Students take content that's already out there, then use it to serve a new, often unrelated, purpose. Examples include creating a song mashup (blending two or more recordings to create a new song), creating a timeline of American presidents, or creating a video presentation using existing text, images, video, or other media elements.
Reference:
Sumney, D. (2013). New literacies in a digital world. Developing Digital Literacies: A Framework for Professional Learning. Thousand Oaks, CA: Corwin.
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| Digital literacies actually utilize traditional literacies |
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